Mod Mertvij Putj 2 Stalker Teni Chernobilya 2012 Torrent

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•: 20 March 2007 •: 22 March 2007 •: 23 March 2007 •: 23 March 2007, Mode(s), S.T.A.L.K.E.R.: Shadow of Chernobyl is a video game developed by game developer and published. The game is set in an, where a second occurs at the in the near future and causes strange changes in the area around it.

The game has a storyline and features gameplay elements such as trading and two-way communication with. The game includes and elements. In S.T.A.L.K.E.R, the player assumes the identity of an amnesiac 'Stalker', an illegal explorer/artifact scavenger in 'The Zone', dubbed 'The Marked One'. 'The Zone' is the location of an alternate reality version of the surrounding the Chernobyl Power Plant after a fictitious second meltdown, which further contaminated the surrounding area with radiation, and caused strange otherworldly changes in local fauna, flora, and the laws of physics.

'Stalker' in the context of the video game refers to the older meaning of the word as a tracker and hunter of game or guide. The background and some terminology of the game ('The Zone', 'Stalker') are borrowed from the popular novella by and the 1979 film that was loosely based on it, as well as, the film's subsequent by the original authors. The term 'Stalkers' was later used for the scientists and engineers who explored the interior of Chernobyl's 'sarcophagus' after its hasty construction in 1986.

In addition, 'The Zone' is also a term used to refer to the 30 kilometer, established after the accident. On 11 July 2007, GSC Game World announced a,, which was released on 15 September 2008. On 30 April 2009, GSC Game World announced a,, which was released worldwide in February 2010. A screenshot of S.T.A.L.K.E.R. The is a 8.1/9 3.0 graphics engine.

Up to a million polygons can be on-screen at any one time. The engine features, and,,, support, weather effects and day/night cycles. As with other engines that use, the does not support with dynamic lighting enabled. However, a different form of anti-aliasing can be enabled with dynamic lighting which utilizes an algorithm to smooth edges between objects. The game takes place in a thirty square kilometer area, and both the outside and inside of this area are rendered to the same amount of detail. Dil kya kare remix.

Some textures in the game were photographs of the walls in the developers' studio. As of patch 1.0003 the supports 'surround screen' monitor setups, including a 16:9 native resolution ratio. (Examples include Eyefinity by AMD and Nvidia's own 3D surround technology [ ]) Artificial intelligence [ ].

A screenshot demonstrating the abilities of S.T.A.L.K.E.R.' S rendering engine after enabling. The X-ray engine uses GSC Game World's proprietary ALife engine.

ALife supports more than one thousand characters inhabiting the Zone. These characters are non-scripted, meaning that AI life can be developed even when not in contact with the player.

The have a full life cycle (task accomplishment, combat, rest, feeding and sleep) and the same applies to the many monsters living in the Zone (hunting, attacking stalkers and other monsters, resting, eating, sleeping). These monsters migrate in large groups. The non-scripted nature of the characters means that there are an unlimited number of random quests. For instance, rescuing stalkers from danger, destroying stalker renegades, protecting or attacking stalker camps or searching for treasure.

The AI characters travel around the entire Zone as they see fit. Numerous tactics can be employed to complete the game, such as rushing or using stealth and sniping. The NPCs will react in a different way to each of them. S NPCs plan ahead by 'Goal-Oriented Action Planning' to achieve this.